Difference between revisions of "Innovation"
From NKM WIKIDOC
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==References== | ==References== | ||
# [http://www.slideshare.net/stephaniebarnes/toronto-sharepoint-bu-harnessing-chaos-to-drive-innovation Harnessing Chaos to Drive Innovation] | # [http://www.slideshare.net/stephaniebarnes/toronto-sharepoint-bu-harnessing-chaos-to-drive-innovation Harnessing Chaos to Drive Innovation] | ||
+ | # [http://www.tml.tkk.fi/Studies/Tik-111.080/2000/papers/giulio/art_xerox.pdf Art and Innovation at Xerox PARC, paper written by Giulio Iacucci] | ||
+ | # [https://mitpress.mit.edu/books/art-and-innovation Art and Innovation, book written by Craig Harris] | ||
==External Links== | ==External Links== |
Revision as of 16:54, 27 November 2015
Definition
Innovation are The application of better solutions that meet new requirements, unarticulated needs, or existing market needs. This is accomplished through more effective products, processes, services, technologies, or ideas that are readily available to markets, governments and society.
Description
KM Activities that Enable Innovation
- Business driven action learning (learn through doing)
- Coaching and mentoring
- Communities of practice
- External assessment and benchmarking
- Knowledge capture from projects
- Knowledge exchange
- Knowledge harvesting from individuals
- Lessons learned
- Peer assists
- Project learning
- Organizational Learning, Training
Related articles
Peer Assist, Peer Review, Community of practice, Organizational Learning, Training
Synonyms
References
- Harnessing Chaos to Drive Innovation
- Art and Innovation at Xerox PARC, paper written by Giulio Iacucci
- Art and Innovation, book written by Craig Harris