Difference between revisions of "Innovation"

From NKM WIKIDOC
Jump to: navigation, search
(Related articles)
(References)
Line 25: Line 25:
 
==References==
 
==References==
 
# [http://www.slideshare.net/stephaniebarnes/toronto-sharepoint-bu-harnessing-chaos-to-drive-innovation Harnessing Chaos to Drive Innovation]
 
# [http://www.slideshare.net/stephaniebarnes/toronto-sharepoint-bu-harnessing-chaos-to-drive-innovation Harnessing Chaos to Drive Innovation]
 +
# [http://www.tml.tkk.fi/Studies/Tik-111.080/2000/papers/giulio/art_xerox.pdf Art and Innovation at Xerox PARC, paper written by Giulio Iacucci]
 +
# [https://mitpress.mit.edu/books/art-and-innovation Art and Innovation, book written by Craig Harris]
  
 
==External Links==
 
==External Links==

Revision as of 16:54, 27 November 2015

Definition

Innovation are The application of better solutions that meet new requirements, unarticulated needs, or existing market needs. This is accomplished through more effective products, processes, services, technologies, or ideas that are readily available to markets, governments and society.

Description

KM Activities that Enable Innovation

  1. Business driven action learning (learn through doing)
  2. Coaching and mentoring
  3. Communities of practice
  4. External assessment and benchmarking
  5. Knowledge capture from projects
  6. Knowledge exchange
  7. Knowledge harvesting from individuals
  8. Lessons learned
  9. Peer assists
  10. Project learning
  11. Organizational Learning, Training

Related articles

Peer Assist, Peer Review, Community of practice, Organizational Learning, Training

Synonyms

References

  1. Harnessing Chaos to Drive Innovation
  2. Art and Innovation at Xerox PARC, paper written by Giulio Iacucci
  3. Art and Innovation, book written by Craig Harris

External Links

  1. Wikipedia on Innovation
  2. Business Driven Action Learning